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Support
Manuals | Tutorials
and Demo Files | FAQ
3Dfla Manuals
You can download the 3Dfla documentations /
manuals here:
3Dfla
textures documentation
3Dfla
bones documentation
Frequently asked questions
Q: OK, I've installed 3Dfla - where do I find it
now?
A: 3Dfla consists of two components: A renderer
for 3D Studio Max© and an importer plug in for Flash©.
Change your renderer settings in 3D Studio here (note that there's no
need to change your material renderer, you will only use 3Dfla as your
production renderer):
In Flash, you will find the importer here:

Q: Can I also use 3Dfla for high poly objects (Objects
with many polygons)?
A: Well, it may work, but 3Dfla is made specifically
for low poly objects. When dealing with too many polygon data, i.e.
too many objects in the Flash timeline, the final swf filesize may increase
significantly and eat up the advantage to raster image sequences.
In addition, when developing for mobile devices, we measured 20 fps
with a 150 - 200 polygons scene. That means a rendering speed of abou
3000 - 4000 polygons per second, which is quite good for a Flash Lite
application, but does not allow high poly approaches.
Q: When I tried to import my 3Dfla file, the
whole software crashed - what am I doing wrong?
A: Due to the internal architecture of the
Flash © development environment, JSFL processes (JavaScript Flash
) can cause crashes of the whole Flash software.
As the 3Dfla importer plug ins make use
of JSFL, such crashes can also happen when using 3Dfla, whereas we can
not do anything about this issue.
If such a crash happens when importing a
3Dfla file, please do not hesitate to restart Flash © over again,
maybe close some other software and try again. Usually, it should then
work fine.
O: I encountered some strange, incorrect rendering
when importing a 3Dfla file. I could not reproduce it.
A: Another problem when
using the JSFL approach to control the Flash © environment from
within is that sometimes, position controls of the user interface are
incorrectly calibrated. This causes incorrect rendering, such as triangles
that are positioned obviously to far away from each other (large gaps
appear) or completely out of place.
In this case, please do
not hesitate to cancel the rendering procedure and try again. Usually,
the next try will work out just fine.
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